If warp not possible, ships will then be sent out normally. And mostly mk1. This economy is linked directly to the simulation of major conflicts in a universe with dynamically-acting factions. by _JD_ » Mon, 6. Some really crappy equipped fighters i thought dead for sure many times are surviving like forever , that´s why i am tracking this discussion so closely because i am really interested in your experiences beeing OOS especially 3vs3 5vs5 , that´s the numbers i always struggle to find good layouts that can survive in both cases. fairly accurate against a moving target), comparatively high damage, although relatively short range. In sector flak turrets chew up S/M ships. It's fastest, so how is it heavy? Manage an empire or EXPLORE space in first person. Have 2 main configurations for my fighters, depending on what sort of ship they are & what role I've given them. discussion on weapons can get a bit complicated after COH when discussion Terran stuff because of the segregated economy, as a player we might want all our ships with Argon Flak but if you invested first into Terran logistics and shipbuilding then your lacking the parts for ARG turrets <,<. Locating and warping far away small mass is challenging, thus the Fighter Projector can only warp rescue one fighter at a time. For my anti-capital bombers I use heavy fighters with stronger shields that the interceptors. All rights reserved. i'm using beam on my M ship, but it looks like its a mistake as they can barely kill anything. FOr heavy fighter i'd go Chimera hehe. For more information, please see our by ZephSlyfox How I use Bombers and Fighters One of the most talked-about topics (at least as I've seen) in X4 has been AI - quite a lot of the time focused around how fleets with fighters and such behaves, and how fighters behave on their own, especially acting as bombers. But from what I’m understanding since the frigate isn’t actually a carrier, that they cannot use intercept because they’re just docked and not being “launch ready”. May 08, 22:05 Re: Best destroyer (s) to deal with K and I? Español - Latinoamérica (Spanish - Latin America). All trademarks are property of their respective owners in the US and other countries. X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. I use corvetes like Katana for intercepting and Nemesis for more damage. When carrier decides to attack a large target (L/XL ship not in fast travel drive and stations), instead of sending S fighters out by ordering them to undock or through launch tubes, it will now try to directly warp subordinate fighters to the large target's gravity well when said target is in its warp range. Closed Captions available.https://store.steampowered.com/app/392160/X4_Foundations/X4: Foundations is the latest title in the popular X series of space simulation / sandbox games, played as action games from a first-person perspective in a living breathing universe, with TRADE FIGHT BUILD THINK as the common tag-line. For AI carrier, only work for direct S subordinates of the carrier. Mar 21, 02:16, Post From my experience , the larger the battle in numbers the more valuable is thrust and speed plus long range high burst like railgun no matter what chassis i went with. Minor bug fixes and tweaks. https://www.egosoft.com:8444/confluence/display/X4WIKI/X4+Wiki+Home. by _JD_ » Mon, 6. All trademarks are property of their respective owners in the US and other countries. Some with Pulse Lasers for anti-fighter work - very effective in groups - and others with Plasma that. Best AI Weapon Types? Is AI tracking fixed? : r/X4Foundations - Reddit I pilot this single Raptor and easily destroyed an K with only about15% shield lost. by _JD_ » Mon, 6. Carrier Warp at X4: Foundations Nexus - Mods and community If the subordinate ship is running a command directly issued by player, AI carrier will NOT attempt to rescue it. This forum is the ideal place for all discussion relating to X4. And of course, plasma turrets are almost worthless against fighters. Even the Xenon were included, the N ship fighter. That should be enough for what I'm currently dealing with. by razor202 » Tue, 7. Change carrier's behavior when launching assault against big and slow targets. I love Blast mortars for small. And barrage for terran smalls. by goduranus » Mon, 6. Because of the ai. You will also find additional information from developers here. by Scoob » Mon, 6. The only drawback is that it's unique afaik, but that's again perfectly fits for personal fighter. So the way I understand it is Beam is good against S class ships, Bolt against M but what about Pulse??? Fly every ship, TRADE and FIGHT to BUILD your empire with modular station construction and THINK carefully when embarking on an epic journey. by GCU Grey Area » Mon, 15. What is the best fighter to mass produce? : r/X4Foundations - Reddit It kinda feels like star wars, and it's awesome. Apr 22, 14:06, Post I really like them for defense tho I do like to mix in some pulse and bolt turrets for range. I rather the Raptor but that is a different matter. Feb 22, 14:58, Post One was all-beam Asgard. by taztaz502 » Mon, 15. Apr 22, 17:54, Powered by phpBB® Forum Software © phpBB Limited. The one thing the AI while in system alsways does is changing the attack pattern when using longer range guns so everything with 2km close combat is nice to have in 1vs1 dogfight but in a large battle it´s better to snipe in , hit hard, turn around have your shields back up go in again and not too close, take target down and repeat. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I thought i saw a post either on here or reddit a day or so ago about a ship that can melt stations and destroyers with ease, do anyone remember what ship and fit it was, sounded like it should have no trouble with xenon k's, ↳ X4: Foundations - Scripts and Modding, ↳ X³: Farnham's Legacy - Scripts and Modding, ↳ X³: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support, ↳ X³: Terran Conflict / Albion Prelude - Scripts and Modding, ↳ X³: Reunion, X²: The Threat, X-T and X-BTF - Technical Support, ↳ X4: Foundations - Technische Unterstützung, ↳ X4: Foundations - Scripts und Modding, ↳ X³: Farnham's Legacy - Scripts und Modding, ↳ X³: Terran Conflict / Albion Prelude / Farnham's Legacy - Technische Unterstützung, ↳ X³: Terran Conflict / Albion Prelude - Scripts und Modding, ↳ X³: Reunion, X²: Die Bedrohung, X-T und X-BTF - Technische Unterstützung, ↳ X²: Die Bedrohung - Scripts und Modding, ↳ Script et Modding pour X4: Foundations, ↳ Script e Modding per la Trilogia di X, ↳ Supporto Tecnico per la Trilogia di X, ↳ Multiverse Team Seasons - Public Beta, ↳ X4: Foundations - Public Beta Feedback. https://www.egosoft.com:8444/confluence/display/X4WIKI/X4%3A+Foundations+Manual It sometimes can hit from 10km range a fly what i personally beeing a max 2 star pilot can´t manage but othertimes it misses every shot, so.. the most important thing for me is when having like ten fighters in such a skirmish seeing them survive, i don´t care if it takes them ten minutes longer as long as it doesn´t create new costs for me or the hassle to replace some patrol fighters every half an hour. As i said Perseus with shards work well both IS and OOS if you put them in wings of three. Feb 22, 13:50, Post I'm deciding what fighters to equip on to my carriers for both IS and OOS fleet battles. by dholmstr » Tue, 8. X4 Wiki: It consists of a huge universe, simulated from the bottom up. by Mistle » Thu, 7. These are generally armed with tracking launchers & longer range weapons, such as Blast Mortar or Plasma Cannon. Feb 22, 14:05, Post Weapons for my AI fighters - egosoft.com by geldonyetich » Mon, 15. Apr 20, 12:35, Post Apr 20, 15:33, Powered by phpBB® Forum Software © phpBB Limited. by Alan Phipps » Mon, 7. Best "light" fighter IMHO is the Mamba. Apr 22, 12:19, Post Moderator: Moderators for English X Forum, Post I tend to use bolt, yeah they miss a lot which is why you add more. Flaks are by far best anti-S/M weapon if you absolutely positively need to wipe all S/M ships in you airspace. I just took my solo Raptor into a fight with a K and xenon fighters, few Ps mixed in. Feb 22, 12:07, Post Can someone give me a quick rundown of how to set up a "carrier" properly (I say carrier, but it's actually a frigate I am flying that I want to have 4 fighters assigned. Did that twice. For medium turrets pulse turrets are the best against S-size fighters because of the fast velocity, combined with dpm. by csaba » Mon, 6. Ok, fair enough then :) thank you all for the help and advice, you guys rock! The more external docks, the more fighters can be warped at a time. Carrier routinely checks for direct S subordinate with HP<50% and warp it back for repair. Perseus Vanguard with shard batteries in wings of three (two set to attack with commander on the third which is assigned to intercept) are what i use almost exclusively. #1 Lapo Apr 7, 2021 @ 2:21am For my carriers and aux ships I had good results with 20 Novas with shard emitters and 20 Eclipses with 2 plasma + 2 bolts. So if they have bolt repeaters, they'll only begin locking and shooting at the max range of those weapons. Feb 22, 14:46, Post Apr 20, 11:35, Post Apr 20, 12:31, Post Buzzards have high hull and shields whereas Eclipse has one more weapon hardpoint. Apr 20, 10:37, Post https://www.dropbox.com/s/spjlxymslb341 ... 1.jpg?dl=0, https://www.dropbox.com/s/583zh0wou7lqc ... 1.jpg?dl=0, https://www.dropbox.com/s/n7z3rl0o4pa8w ... 1.jpg?dl=0, I have lost some fighters to Terran turrets. Pulse hits more often but doesn't do enough damage so enemies tend to just lose a bit of shield and regenerate, but when flak hits your enemy will actually feel it. Check is performed at the same time when carrier reevaluates target (vanilla behavior) so it is once every 60.5s for 0 star carrier and once every 0.5s for 5 star carrier. Are beams still the only options for AI ships and turret because of their aiming? If you don't want to mix stuff I'd say go for ARG capitals (a pack of 3 + 1 Colossus will do nicely), as a second choice Split Carrier + 2 Rattlesnakes should dish out enough damage to survive the K. Ks simply outclass destroyers. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. X4 Foundations: Which Fighter is Right for You Guide - YouTube by GCU Grey Area » Tue, 8. Step in and live your very own space adventure!#x4foundations Hopefully this helps you teach them lumps of machinery what for out there in the deep black! I've discovered a few things that has really changed my viewpoint on fleets and combat in X4, and has resulted in me appreciating the AI a lot more than I used to - I am now using fighters and bombers rather than capital ships to destroy both ships and stations. Except only 25 AA turrets, the rest turrets are all plasma guns. I had an escort mission once where the freighter chucked out a couple of Mk2 laser turrets when some fighters showed up and those not only cut down the fighters, they distracted them from the freighter, too. This group can burn down pretty much anything, from fighters to Battleships. :). by geldonyetich » Mon, 15. Given that bombers are now viable for me, and I am using them extensively, I now need fighters running interception duty to keep enemy fighters, corvettes and frigates off my bombers whilst they do work. I'm planning to take over Tharka's fall so I went in with a Rattlesnake alone to test the waters. It is a bit anoying to manually setup the Eclipses weapons but there is no way to assign them when you make them. When the target is far-away but is itself not qualified as a warp destination, carrier will then attempt to warp S fighters to any large objects near that target. You will loose ships no matter their stats. by budforceuk » Mon, 7. by Vertigo 7 » Mon, 15. Use right click menu to issue "Warp Retrieve" order. "Out of sector" (it is "out of zone" in X4 - basically 30+km distance of the player) you might want to have a fleet to deal with K's. Mar 21, 10:29. Prices change based on supply and demand; resources are mined and processed in several stages. AI don't check the type of weapon and don't choose the right option of attack due to owned weapon. Hundreds of stations, and thousands of ships, trade goods among themselves. All rights reserved. Unlike the poster above I had wonderful experience with the Carrier and Fighter AI. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Every player decision can dramatically change the future of the game universe. Ship trying to flee will signal carrier commander for SOS warp support. Apr 22, 15:56, Post Added new function to warp rescue fighters in emergent situations. So, yesterday I measured the strength of my fleet, 1 Raptor full ARG plasma and TEL shields, 1 Rattlesnake full ARG plasma and TEL shields and 16 Chimera with SPL shields and Thermal Disintegrator, against 2 Ks and a dozen of Xenon fighters: this fleet defeated the Xenon fleet loosing 3 Chimeras (probably due to my incompetence, never used a carrier before so I gave the order to attack to the Chimeras way to early). Mar 21, 08:07, Post This forum is the ideal place for all discussion relating to X4. 20 13 comments Best Add a Comment Jamuro • 2 yr. ago Best defense turrets against fighters? - egosoft.com A whole bunch of Pulsars with all plasma. © Valve Corporation. by GCU Grey Area » Thu, 7. They are the most reliable and also good against M-size ships. Apr 20, 12:32, Post The biggest discovery I've had is how to make fighter-bombers actually work. Can someone give me a quick rundown of how to set up a “carrier” properly (I say carrier, but it’s actually a frigate I am flying that I want to have 4 fighters assigned. Using carrier type AI :: X4: Foundations General Discussions Nemesis full torpedo can do job on solo destroyer. The powerful open-source mod manager from Nexus Mods. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Moderator: Moderators for English X Forum, Post When battling the I, my Raptor was destroyed with the I still having less than 30% hull. I think I forgot to mention I’m using VRO and a few other mods as well, so my frigate has a docking bay and internal storage of 4. And I think you need to make Yaki friendly (isn't it story locked or smth?). by KextV8 » Mon, 7. X4: Foundations is unique in its depth, simulating an entire universe of NPC ships and stations, forming a realistic economy. Ships in attack group and defense group (when automatically sent out by carrier as attack support) can benefit from warp. In 4.0 what is currently the best anti-S and M fighter option for L and M turrets? been a while since i played 2 9 comments Best Add a Comment lancer360 • 3 yr. ago In sector or out of sector? Apr 20, 12:43, Post Pulsars are glass cannons though. Improve the dialog system. All you need to do is make sure that alongside the missile launcher (whatever type it is) you give the pilots a long range weapon (something like the mass-driver, plasma cannons or the frag. Missile turrets with plenty of light missiles, but of course this is an expensive option. Whether a fighter or heavy fighter it may be difficult to choose which is best. Also love how it looks in action: For medium turrets pulse turrets are the best against S-size fighters because of the fast velocity, combined with dpm.
x4: foundations best ai fighterseidenhuhn geschlecht erkennen
If warp not possible, ships will then be sent out normally. And mostly mk1. This economy is linked directly to the simulation of major conflicts in a universe with dynamically-acting factions. by _JD_ » Mon, 6. Some really crappy equipped fighters i thought dead for sure many times are surviving like forever , that´s why i am tracking this discussion so closely because i am really interested in your experiences beeing OOS especially 3vs3 5vs5 , that´s the numbers i always struggle to find good layouts that can survive in both cases. fairly accurate against a moving target), comparatively high damage, although relatively short range. In sector flak turrets chew up S/M ships. It's fastest, so how is it heavy? Manage an empire or EXPLORE space in first person. Have 2 main configurations for my fighters, depending on what sort of ship they are & what role I've given them. discussion on weapons can get a bit complicated after COH when discussion Terran stuff because of the segregated economy, as a player we might want all our ships with Argon Flak but if you invested first into Terran logistics and shipbuilding then your lacking the parts for ARG turrets <,<. Locating and warping far away small mass is challenging, thus the Fighter Projector can only warp rescue one fighter at a time. For my anti-capital bombers I use heavy fighters with stronger shields that the interceptors. All rights reserved. i'm using beam on my M ship, but it looks like its a mistake as they can barely kill anything. FOr heavy fighter i'd go Chimera hehe. For more information, please see our by ZephSlyfox How I use Bombers and Fighters One of the most talked-about topics (at least as I've seen) in X4 has been AI - quite a lot of the time focused around how fleets with fighters and such behaves, and how fighters behave on their own, especially acting as bombers. But from what I’m understanding since the frigate isn’t actually a carrier, that they cannot use intercept because they’re just docked and not being “launch ready”. May 08, 22:05 Re: Best destroyer (s) to deal with K and I? Español - Latinoamérica (Spanish - Latin America). All trademarks are property of their respective owners in the US and other countries. X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. I use corvetes like Katana for intercepting and Nemesis for more damage. When carrier decides to attack a large target (L/XL ship not in fast travel drive and stations), instead of sending S fighters out by ordering them to undock or through launch tubes, it will now try to directly warp subordinate fighters to the large target's gravity well when said target is in its warp range. Closed Captions available.https://store.steampowered.com/app/392160/X4_Foundations/X4: Foundations is the latest title in the popular X series of space simulation / sandbox games, played as action games from a first-person perspective in a living breathing universe, with TRADE FIGHT BUILD THINK as the common tag-line. For AI carrier, only work for direct S subordinates of the carrier. Mar 21, 02:16, Post From my experience , the larger the battle in numbers the more valuable is thrust and speed plus long range high burst like railgun no matter what chassis i went with. Minor bug fixes and tweaks. https://www.egosoft.com:8444/confluence/display/X4WIKI/X4+Wiki+Home. by _JD_ » Mon, 6. All trademarks are property of their respective owners in the US and other countries. Some with Pulse Lasers for anti-fighter work - very effective in groups - and others with Plasma that. Best AI Weapon Types? Is AI tracking fixed? : r/X4Foundations - Reddit I pilot this single Raptor and easily destroyed an K with only about15% shield lost. by _JD_ » Mon, 6. Carrier Warp at X4: Foundations Nexus - Mods and community If the subordinate ship is running a command directly issued by player, AI carrier will NOT attempt to rescue it. This forum is the ideal place for all discussion relating to X4. And of course, plasma turrets are almost worthless against fighters. Even the Xenon were included, the N ship fighter. That should be enough for what I'm currently dealing with. by razor202 » Tue, 7. Change carrier's behavior when launching assault against big and slow targets. I love Blast mortars for small. And barrage for terran smalls. by goduranus » Mon, 6. Because of the ai. You will also find additional information from developers here. by Scoob » Mon, 6. The only drawback is that it's unique afaik, but that's again perfectly fits for personal fighter. So the way I understand it is Beam is good against S class ships, Bolt against M but what about Pulse??? Fly every ship, TRADE and FIGHT to BUILD your empire with modular station construction and THINK carefully when embarking on an epic journey. by GCU Grey Area » Mon, 15. What is the best fighter to mass produce? : r/X4Foundations - Reddit It kinda feels like star wars, and it's awesome. Apr 22, 14:06, Post I really like them for defense tho I do like to mix in some pulse and bolt turrets for range. I rather the Raptor but that is a different matter. Feb 22, 14:58, Post One was all-beam Asgard. by taztaz502 » Mon, 15. Apr 22, 17:54, Powered by phpBB® Forum Software © phpBB Limited. The one thing the AI while in system alsways does is changing the attack pattern when using longer range guns so everything with 2km close combat is nice to have in 1vs1 dogfight but in a large battle it´s better to snipe in , hit hard, turn around have your shields back up go in again and not too close, take target down and repeat. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I thought i saw a post either on here or reddit a day or so ago about a ship that can melt stations and destroyers with ease, do anyone remember what ship and fit it was, sounded like it should have no trouble with xenon k's, ↳ X4: Foundations - Scripts and Modding, ↳ X³: Farnham's Legacy - Scripts and Modding, ↳ X³: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support, ↳ X³: Terran Conflict / Albion Prelude - Scripts and Modding, ↳ X³: Reunion, X²: The Threat, X-T and X-BTF - Technical Support, ↳ X4: Foundations - Technische Unterstützung, ↳ X4: Foundations - Scripts und Modding, ↳ X³: Farnham's Legacy - Scripts und Modding, ↳ X³: Terran Conflict / Albion Prelude / Farnham's Legacy - Technische Unterstützung, ↳ X³: Terran Conflict / Albion Prelude - Scripts und Modding, ↳ X³: Reunion, X²: Die Bedrohung, X-T und X-BTF - Technische Unterstützung, ↳ X²: Die Bedrohung - Scripts und Modding, ↳ Script et Modding pour X4: Foundations, ↳ Script e Modding per la Trilogia di X, ↳ Supporto Tecnico per la Trilogia di X, ↳ Multiverse Team Seasons - Public Beta, ↳ X4: Foundations - Public Beta Feedback. https://www.egosoft.com:8444/confluence/display/X4WIKI/X4%3A+Foundations+Manual It sometimes can hit from 10km range a fly what i personally beeing a max 2 star pilot can´t manage but othertimes it misses every shot, so.. the most important thing for me is when having like ten fighters in such a skirmish seeing them survive, i don´t care if it takes them ten minutes longer as long as it doesn´t create new costs for me or the hassle to replace some patrol fighters every half an hour. As i said Perseus with shards work well both IS and OOS if you put them in wings of three. Feb 22, 13:50, Post I'm deciding what fighters to equip on to my carriers for both IS and OOS fleet battles. by dholmstr » Tue, 8. X4 Wiki: It consists of a huge universe, simulated from the bottom up. by Mistle » Thu, 7. These are generally armed with tracking launchers & longer range weapons, such as Blast Mortar or Plasma Cannon. Feb 22, 14:05, Post Weapons for my AI fighters - egosoft.com by geldonyetich » Mon, 15. Apr 20, 12:35, Post Apr 20, 15:33, Powered by phpBB® Forum Software © phpBB Limited. by Alan Phipps » Mon, 7. Best "light" fighter IMHO is the Mamba. Apr 22, 12:19, Post Moderator: Moderators for English X Forum, Post I tend to use bolt, yeah they miss a lot which is why you add more. Flaks are by far best anti-S/M weapon if you absolutely positively need to wipe all S/M ships in you airspace. I just took my solo Raptor into a fight with a K and xenon fighters, few Ps mixed in. Feb 22, 12:07, Post Can someone give me a quick rundown of how to set up a "carrier" properly (I say carrier, but it's actually a frigate I am flying that I want to have 4 fighters assigned. Did that twice. For medium turrets pulse turrets are the best against S-size fighters because of the fast velocity, combined with dpm. by csaba » Mon, 6. Ok, fair enough then :) thank you all for the help and advice, you guys rock! The more external docks, the more fighters can be warped at a time. Carrier routinely checks for direct S subordinate with HP<50% and warp it back for repair. Perseus Vanguard with shard batteries in wings of three (two set to attack with commander on the third which is assigned to intercept) are what i use almost exclusively. #1 Lapo Apr 7, 2021 @ 2:21am For my carriers and aux ships I had good results with 20 Novas with shard emitters and 20 Eclipses with 2 plasma + 2 bolts. So if they have bolt repeaters, they'll only begin locking and shooting at the max range of those weapons. Feb 22, 14:46, Post Apr 20, 11:35, Post Apr 20, 12:31, Post Buzzards have high hull and shields whereas Eclipse has one more weapon hardpoint. Apr 20, 10:37, Post https://www.dropbox.com/s/spjlxymslb341 ... 1.jpg?dl=0, https://www.dropbox.com/s/583zh0wou7lqc ... 1.jpg?dl=0, https://www.dropbox.com/s/n7z3rl0o4pa8w ... 1.jpg?dl=0, I have lost some fighters to Terran turrets. Pulse hits more often but doesn't do enough damage so enemies tend to just lose a bit of shield and regenerate, but when flak hits your enemy will actually feel it. Check is performed at the same time when carrier reevaluates target (vanilla behavior) so it is once every 60.5s for 0 star carrier and once every 0.5s for 5 star carrier. Are beams still the only options for AI ships and turret because of their aiming? If you don't want to mix stuff I'd say go for ARG capitals (a pack of 3 + 1 Colossus will do nicely), as a second choice Split Carrier + 2 Rattlesnakes should dish out enough damage to survive the K. Ks simply outclass destroyers. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. X4 Foundations: Which Fighter is Right for You Guide - YouTube by GCU Grey Area » Tue, 8. Step in and live your very own space adventure!#x4foundations Hopefully this helps you teach them lumps of machinery what for out there in the deep black! I've discovered a few things that has really changed my viewpoint on fleets and combat in X4, and has resulted in me appreciating the AI a lot more than I used to - I am now using fighters and bombers rather than capital ships to destroy both ships and stations. Except only 25 AA turrets, the rest turrets are all plasma guns. I had an escort mission once where the freighter chucked out a couple of Mk2 laser turrets when some fighters showed up and those not only cut down the fighters, they distracted them from the freighter, too. This group can burn down pretty much anything, from fighters to Battleships. :). by geldonyetich » Mon, 15. Given that bombers are now viable for me, and I am using them extensively, I now need fighters running interception duty to keep enemy fighters, corvettes and frigates off my bombers whilst they do work. I'm planning to take over Tharka's fall so I went in with a Rattlesnake alone to test the waters. It is a bit anoying to manually setup the Eclipses weapons but there is no way to assign them when you make them. When the target is far-away but is itself not qualified as a warp destination, carrier will then attempt to warp S fighters to any large objects near that target. You will loose ships no matter their stats. by budforceuk » Mon, 7. by Vertigo 7 » Mon, 15. Use right click menu to issue "Warp Retrieve" order. "Out of sector" (it is "out of zone" in X4 - basically 30+km distance of the player) you might want to have a fleet to deal with K's. Mar 21, 10:29. Prices change based on supply and demand; resources are mined and processed in several stages. AI don't check the type of weapon and don't choose the right option of attack due to owned weapon. Hundreds of stations, and thousands of ships, trade goods among themselves. All rights reserved. Unlike the poster above I had wonderful experience with the Carrier and Fighter AI. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Every player decision can dramatically change the future of the game universe. Ship trying to flee will signal carrier commander for SOS warp support. Apr 22, 15:56, Post Added new function to warp rescue fighters in emergent situations. So, yesterday I measured the strength of my fleet, 1 Raptor full ARG plasma and TEL shields, 1 Rattlesnake full ARG plasma and TEL shields and 16 Chimera with SPL shields and Thermal Disintegrator, against 2 Ks and a dozen of Xenon fighters: this fleet defeated the Xenon fleet loosing 3 Chimeras (probably due to my incompetence, never used a carrier before so I gave the order to attack to the Chimeras way to early). Mar 21, 08:07, Post This forum is the ideal place for all discussion relating to X4. 20 13 comments Best Add a Comment Jamuro • 2 yr. ago Best defense turrets against fighters? - egosoft.com A whole bunch of Pulsars with all plasma. © Valve Corporation. by GCU Grey Area » Thu, 7. They are the most reliable and also good against M-size ships. Apr 20, 12:32, Post The biggest discovery I've had is how to make fighter-bombers actually work. Can someone give me a quick rundown of how to set up a “carrier” properly (I say carrier, but it’s actually a frigate I am flying that I want to have 4 fighters assigned. Using carrier type AI :: X4: Foundations General Discussions Nemesis full torpedo can do job on solo destroyer. The powerful open-source mod manager from Nexus Mods. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Moderator: Moderators for English X Forum, Post When battling the I, my Raptor was destroyed with the I still having less than 30% hull. I think I forgot to mention I’m using VRO and a few other mods as well, so my frigate has a docking bay and internal storage of 4. And I think you need to make Yaki friendly (isn't it story locked or smth?). by KextV8 » Mon, 7. X4: Foundations is unique in its depth, simulating an entire universe of NPC ships and stations, forming a realistic economy. Ships in attack group and defense group (when automatically sent out by carrier as attack support) can benefit from warp. In 4.0 what is currently the best anti-S and M fighter option for L and M turrets? been a while since i played 2 9 comments Best Add a Comment lancer360 • 3 yr. ago In sector or out of sector? Apr 20, 12:43, Post Pulsars are glass cannons though. Improve the dialog system. All you need to do is make sure that alongside the missile launcher (whatever type it is) you give the pilots a long range weapon (something like the mass-driver, plasma cannons or the frag. Missile turrets with plenty of light missiles, but of course this is an expensive option. Whether a fighter or heavy fighter it may be difficult to choose which is best. Also love how it looks in action: For medium turrets pulse turrets are the best against S-size fighters because of the fast velocity, combined with dpm. Knieprobleme Beziehungsprobleme,
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